3D Video and Its Applications by Takashi Matsuyama, Shohei Nobuhara, Takeshi Takai, Tony Tung

By Takashi Matsuyama, Shohei Nobuhara, Takeshi Takai, Tony Tung

This e-book offers a large assessment of state of the art 3D video creation applied sciences and functions. The textual content opens with a concise creation to the sector, sooner than studying the layout and calibration equipment for multi-view digicam platforms, together with functional implementation applied sciences. quite a number algorithms are then defined for generating 3D video from video info. a variety of 3D video purposes also are proven. positive aspects: describes real-time synchronized multi-view video catch, and item monitoring with a gaggle of energetic cameras; discusses geometric and photometric digital camera calibration, and 3D video studio layout with energetic cameras; examines 3D form and movement reconstruction, texture mapping and snapshot rendering, and lights setting estimation; demonstrates beautiful 3D visualization, visible contents research and modifying, 3D physique motion research, and information compression; highlights the rest demanding situations and the intriguing avenues for destiny learn in 3D video technology.

Show description

Read or Download 3D Video and Its Applications PDF

Similar 3d graphics books

Introduction to Scientific Visualization

Medical visualization is known as very important for figuring out information, no matter if measured, sensed remotely or calculated. advent to clinical Visualization is geared toward readers who're new to the topic, both scholars taking a sophisticated alternative at undergraduate point or postgraduates wishing to imagine a few particular facts.

LightWave 3D 7.0 Character Animation

LightWave 3D is likely one of the hottest 3D instruments out there this day, providing the main whole set of instruments, the best-looking and quickest out-of-the-box renderer, and probably the most robust IK engines to be had. expert director/animator Timothy Albee discusses the right way to use LightWave to construct powerful, liable personality setups, and gives confirmed, hands-on instruments for getting to know the complicated mechanics of animation.

Virtual Clothing: Theory and Practice

During this publication, we examine the matter of simulating outfits and garments. a variety of issues are addressed, from form modeling of a bit of material to the sensible clothing on digital people. diversified occasions call for varied houses a fabric. latest ideas, notwithstanding precious for plenty of functions, display that extra advancements are required.

LightWave 3D 8 Cartoon Character Creation. Rigging & Animation

Spouse CD comprises new plug-ins to augment personality setup and animation, on hand purely during this booklet! caliber rigging and animation guidance is essential for developing characters that may really act and make an viewers think they're reside, emotive beings. LightWave 3D [8] sketch personality construction - quantity 2: Rigging & Animation comprises either common conception and accomplished tutorials for each point of rigging and animating 3D characters.

Additional info for 3D Video and Its Applications

Example text

In practice, however, it requires the exact pan/tilt/zoom values at each image acquisition timing, and only allows prefixed zooming factors. While the pan/tilt/dolly control modifies positions and postures of a camera, the zoom control modifies all of intrinsic, lens distortion, and extrinsic parameters. Moreover, complex optical mechanisms are employed to control zooming, and their accurate mathematical modeling itself is rather difficult. For example, Lavest et al. [7–9] proposed a method of zoom lens calibration based on a thick lens model rather than a pinhole camera model, and developed a 3D shape reconstruction method by zooming; since zooming shifts the projection center, multi-zooming can realize multi-viewpoint for shape-from-stereo.

Private communication with Profs. Takeo Kanade and Yaser Sheikh, Robotics Institute, Carnegie Mellon University, PA (2011) 6. : Automatic camera recovery for closed or open image sequences. In: Proc. of European Conference on Computer Vision, pp. 311–326 (1998) 7. : Colour constancy from hyper-spectral data. In: Proc. of British Machine Vision Conference (2000) 8. : Joint 3D-reconstruction and background separation in multiple views using graph cuts. In: Proc. of IEEE Conference on Computer Vision and Pattern Recognition, pp.

11 demonstrates that photometric characteristic variations of uncalibrated cameras can introduce visible artifacts in images rendered from 3D video. Here the simplest view-independent texture generation method in Sect. 3 is used to demonstrate the color differences across original images. Notice that the relative photometric calibration normalizes photometric characteristics of multi-view cameras so that multi-view observations of a 3D surface point give the same pixel intensity value. Hence it does not guarantee that the calibrated color is the “true” color of the object.

Download PDF sample

Rated 4.95 of 5 – based on 41 votes
 

Author: admin